With the development of information and communication technology, a new dimension has opened up in the world of entertainment. This happened in two ways. First, there has been a fundamental change in the process of how people consume entertainment. Secondly, there has been a qualitative change in the different mediums of entertainment.
Let’s see how the change has happened in the entertainment process. There was a time when people had to go outside for entertainment. If you want to watch a movie, you have to go to the cinema hall, if you want to watch a game, you have to go to the playground, if you want to listen to music, you have to go to a music festival. Now people don’t have to leave their homes for such entertainment. First came radio, then television. Then came Computer. Once the computer is connected to the internet. We have discovered that a man can enjoy almost all the world’s entertainment from within four walls.
When the computer was first invented, its main function was to compute or calculate, only large organizations or governments could own a computer. With the advancement of technology, computers became readily available and once upon a time people started using computers for their own personal work. As the computer became more powerful, it was gradually used for entertainment rather than just for writing or accounting. Now common people use computer mostly for entertainment. Music, movies, photography can all be done with computers now.
Just as information technology has changed the process of receiving entertainment, so has the content of entertainment. Now we can listen to music on computer due to digitization of music. In the same way we can watch videos or movies. Since the release of CD-ROM or DVD, it has become possible to hold large amounts of data. It is now very common to watch movies from DVD on computer or television at home instead of going to the cinema.
After the installation of fiber optic network, high speed internet became available. So now one no longer has to rely on audio CDs or DVDs to listen to music or watch movies. It is becoming possible to share music or movies directly using the Internet.
Not only that, radio or television channels can now be listened to and watched using the Internet, and since they are often recorded, no one has to wait for anything, and can watch whatever they want to watch.
After the advancement of information technology, new forms of entertainment were born which could not be enjoyed before, one of them being computer games. A huge computer game industry has now developed all over the world and many types of computer games have been born. By looking at the huge popularity of computer games we can guess that it is a very successful medium of entertainment. One of the main reasons for its success is that it can please everyone from a small child to an adult according to their own taste. One can play computer games with other people, play with computers and even play with outsiders using a network. To be honest, in many cases the intensity of this entertainment can be so high that it can lead to a form of addiction and that is why everyone around the world is advised to be cautious about enjoying computer games.
Information technology has also played a major role in the creation of entertainment. Animation or making cartoons was once a very difficult subject. It has become much easier now due to information technology and powerful computers. Not only that, because of the creativity of creative people, a completely new kind of thing has started happening. Without real actors and actresses, digital actors and actresses of graphics-based films have started to emerge.
It is now very common to use powerful computers to create fictional animals like dinosaurs or otherworldly creatures in famous blockbuster movies. In one word, we can say that not only new entertainments are being born due to information technology, but those entertainments are now reaching the common people. The most important thing is that this is just the beginning, it is impossible to imagine the level of ICT-based entertainment in the future.